The teacher shows a finished example and the three blocks that matter most: say for seconds, wait, and broadcast. Each student plans a three-part story (an opening, a problem and an ending) and builds it with two sprites and two backdrops, using wait blocks or broadcast messages so the characters speak in turn and the scene changes at the right moment. They run the story from the green flag and fix any lines that overlap or scenes that change too early. Pupils work on teacher-managed Scratch accounts with no email addresses, projects stay unshared, and the saved project file is handed in through the class assignment folder.
This page is one of a growing set of PICRAT examples by cell, subject and grade. Page maintained by Andy Perryer.