Creative Replace sits at the Creative row and the Replace column of the PICRAT grid. Students are making something, and the technology is the medium for a product they could have made another way.
Year 2 type a Pepys-style diary entry for 2 September 1666 in Book Creator. Year 7 make a Canva leaflet persuading Year 6 visitors to join a club. Year 10 model a desk phone stand in Tinkercad. Year 8 compose a four-note melody on GarageBand's keyboard and play it live.
The making is real and so is the thinking behind it. What the technology adds is mostly neatness and convenience. That is a fair trade when the point of the lesson is the diary, the leaflet or the melody.
If you want the technology to do more, the usual move is to add a voice, an audience or a round of feedback. A leaflet becomes a recorded radio appeal. A typed page becomes a narrated book for a younger class. Those sit in Creative Amplify.
Art
Once a week for half a term, each child draws one object from the class nature table with Seesaw's drawing tool and adds it to their journal.
Each child photographs six to eight colourful details around the school grounds and arranges them into a titled collage in Canva.
Each child paints a cut fruit from observation in Procreate, working on a single layer with one brush as they would with poster paint.
Students photograph their own line drawing of a tin, bring it into Canva and build a four-panel Warhol-style repeat with a different flat colour scheme in each panel.
Each student photographs a lino print at six stages, from first drawing to final print, and sets the photos out in order in PowerPoint with a caption explaining each decision.
After looking at photos of fireworks, children draw their own bursts, trails and sparkles on a black background in Microsoft Paint, and the pictures are printed for the Bonfire Night display.
Computing
Each child programs a Scratch character of their choice to dance in a loop, change colour and jump when the space key is pressed.
Each child builds a three-question Scratch quiz about the Anglo-Saxons, using if-then-else so the sprite reacts to right and wrong answers and keeps a score.
Pairs clip red, amber and green LEDs to a micro:bit and code the UK traffic-light sequence, with a button that brings in a pedestrian phase.
Each student programs a short Scratch story in which two characters take turns to speak across two scenes.
Students plan a robot on the squared page of their book, then write p5.js commands such as rect(), ellipse() and fill() to draw it at the coordinates they planned.
Each student codes a micro:bit to show a random rock, paper or scissors icon of their own design when it is shaken, then plays a classmate.
Each student writes a Python program that answers a yes-or-no question with a random reply from a list of eight answers they wrote.
Design and technology
Each student models a three-part desk phone stand to a set of phone dimensions in Tinkercad and exports it as an STL file.
Students draw the six panels of a blue tit nest box with finger joints in Tinkercad, lay them flat and export an SVG for the laser cutter.
Each student designs a logo for a fictional sustainable trainer brand and lays out one sheet showing it at three sizes, in three colour treatments and in single-colour black.
English
Each student writes and lays out a one-page leaflet in Canva persuading visiting Grade 5 pupils to join one of the school's Grade 6 clubs, printed for the open evening.
Each student types a three-paragraph answer in their own Google Doc on how Shelley presents power in 'Ozymandias', following 'what, how, why' with one quotation in every paragraph.
Geography
After walking the classroom, each child draws a bird's-eye map of it in Microsoft Paint with rectangles for tables and a key for the door, windows, sink and book corner, and the printed maps are used in a hunt next lesson.
Each child makes a one-page explanation poster of the water cycle in Adobe Express, with a diagram and four short numbered paragraphs, printed for the Grade 2 corridor.
History
After hearing extracts from Samuel Pepys's diary, each child types their own one-page diary entry as a Londoner on 2 September 1666 in Book Creator, and the pages are printed for the Great Fire display.
Each student designs a one-page notice in Canva, dated 1872, in which Titus Salt's mill invites Bradford workers to move to Saltaire, using five accurate features of the village and one of its rules.
Each student writes a one-page memo to Asquith, dated 2 August 1914, arguing for or against British intervention from the evidence in the source pack.
Maths
Each child designs a sixteen-square quilt patch in Paint that is half, a quarter and two eighths in different colours, labels each colour with two equivalent fractions, and adds it to a class quilt.
Each child designs a zoo plan in Seesaw with five rectangular enclosures of 12, 16, 24, 30 and 36 m², chooses the length and width of each, and works out how much fencing the whole zoo needs.
Music
Groups of three compose a four-bar body-percussion rhythm in stick notation, rehearse it and record the performance as a voice note in Seesaw for the teacher to assess.
Pairs compose a two-bar question and a two-bar answer on GarageBand's on-screen keyboard, set to the major pentatonic scale, and perform them live over a class drone.
Each child arranges a 24-bar piece from BandLab's loop library in three sections, bringing layers in and taking them out to build and thin the texture.
Students use GarageBand's on-screen keyboard as their instrument to compose an eight-bar melody from four pitches, then perform it live to the class.
Each student programs a 16-step drum pattern with kick, snare and hi-hat, varies it, and writes a fill for the end of a four-bar phrase.
PE
Each student plans a ten-minute warm-up for a Grade 6 netball lesson on a one-slide PowerPoint template, ordering activities so heart rate rises gradually, and the plans are printed and marked.
PSHE
Students make a one-page guide that explains each line of a fictional apprentice's payslip, from gross pay and tax code to National Insurance and take-home pay.
Science
Each child designs a fact card in Canva for one of ten materials, with a drawing, its state at room temperature and its melting temperature, ready to print for a class ordering game.
Each student makes a six-panel comic in Canva following one carbon atom from a bus exhaust, through a stoma and a chloroplast, into starch, into a caterpillar and back into the air.
Lessons that look Creative Replace but sit in another
Useful counter-examples when you are checking your own lesson placement on the PICRAT grid.
This page is one of a growing set of PICRAT examples by cell, subject and grade. Page maintained by Andy Perryer.