MIT's block-based programming environment for games, animations and interactive stories. Teacher accounts let a school manage pupil accounts without email addresses.
Creative Replace
Each child programs a Scratch character of their choice to dance in a loop, change colour and jump when the space key is pressed.
Each child builds a three-question Scratch quiz about the Anglo-Saxons, using if-then-else so the sprite reacts to right and wrong answers and keeps a score.
Each student programs a short Scratch story in which two characters take turns to speak across two scenes.
Creative Transform
Pairs program a Scratch model of the water cycle in which a sun slider sets how fast water evaporates, the cloud grows until it is full, and rain falls back to the rivers and sea.
Pairs type a fortnight of their own weather-station readings into Scratch lists and code an animated report whose rain, cloud, wind and presenter's advice are decided by the numbers, then run it on each new day's readings.
Each child programs a Scratch project that asks for two fractions, draws them as equal-length bars one under the other, and lets a partner test whether any pair is equivalent.
Pairs code a Scratch model in which 24 particle clones jiggle in place, slide about or fly around the stage as a temperature slider passes 0°C and 100°C, then test each other's models for things real water never does.
Each student codes a Scratch model in which light and carbon dioxide sliders set the rate of oxygen bubbles, then rewrites its rule until it matches the class's own pondweed results.
Interactive Amplify
Every student remixes a teacher-made Scratch game with two planted bugs, hunts them in their own copy and posts the cause and fix to a class Padlet wall that the teacher uses to run the debate.
Students vote on which of three search algorithms is most efficient, test each in Scratch on growing lists, chart the class's comparison counts and vote again.
This page is one of a growing set of PICRAT examples by cell, subject and grade. Page maintained by Andy Perryer.