Free, open-source software for writing branching, choose-your-path stories that readers play through in a browser.

Creative Amplify

Twine decision story on the Cuban Missile Crisis, built from ExComm sources

Grade 10 (Year 11, age 15 to 16) · 180 min · 1 device per student

Creative Amplify

Students write a Twine story in which the reader advises Kennedy at three points in October 1962, and each option opens a primary source the reader must weigh before choosing.

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Creative Transform

Unreliable-narrator Twine story that remembers the reader's choices

Grade 10 (Year 11, age 15 to 16) · 240 min · 1 device per student

Creative Transform

Students write a Twine short story that stores the reader's choices in variables, so the narrator's account of later scenes changes depending on what the reader did earlier.

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Causes of the First World War: Twine July Crisis simulation that tracks every decision

Grade 8 (Year 9, age 13 to 14) · 150 min · 1 device per group of 3

Creative Transform

Groups build a playable Twine simulation of the July Crisis whose hidden variables carry every decision forward, then play each other's versions to test whether war could have been avoided.

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Interactive Replace

Grade 7 reading a branching Twine mystery and logging tension at each choice

Grade 7 (Year 8, age 12 to 13) · 50 min · 1 device per student

Interactive Replace

Students read The Empty House, a teacher-written Twine mystery, choosing a route at each of nine branch points and logging their predictions and the tension of each passage in their books.

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This page is one of a growing set of PICRAT examples by cell, subject and grade. Page maintained by Andy Perryer.