Free, open-source software for writing branching, choose-your-path stories that readers play through in a browser.
Creative Amplify
Students write a Twine story in which the reader advises Kennedy at three points in October 1962, and each option opens a primary source the reader must weigh before choosing.
Creative Transform
Students write a Twine short story that stores the reader's choices in variables, so the narrator's account of later scenes changes depending on what the reader did earlier.
Groups build a playable Twine simulation of the July Crisis whose hidden variables carry every decision forward, then play each other's versions to test whether war could have been avoided.
Interactive Replace
Students read The Empty House, a teacher-written Twine mystery, choosing a route at each of nine branch points and logging their predictions and the tension of each passage in their books.
This page is one of a growing set of PICRAT examples by cell, subject and grade. Page maintained by Andy Perryer.