Real classroom lesson ideas that sit in CR, with anti-examples to sharpen your placement.
By Andy Perryer, Head of Digital Learning3 lessons
Creative Replace (CR) sits at the Creative row and Replace column of the PICRAT grid. Below: real Computing lessons for KS3 that classify as CR, plus anti-examples that look CR but are not.
Scratch story with sprites and dialogue
Year 7
· 50 min
· 1 device per student
Each student builds a Scratch story with at least two sprites, two backdrops, and a sequence of dialogue blocks where the sprites take turns speaking. The story has a beginning, a middle and an end. Students submit their finished project to the teacher's class studio.
Year 8
· 50 min
· 1 device per student plus a micro:bit each
Each student programs a micro:bit to display a randomly-chosen rock, paper or scissors symbol when the A button is pressed. They flash their micro:bit, test it, and play a round with a partner using their two micro:bits.
Each student writes a Python program that asks the user a yes-or-no question, picks a random response from a list of eight Magic 8-ball-style answers, and prints it. They test their own program with three sample questions and submit a screenshot of the running code.