Creative Replace (CR) sits at the Creative row and Replace column of the PICRAT grid. Below: real Computing lessons for KS3 that classify as CR, plus anti-examples that look CR but are not.

Scratch story with sprites and dialogue

Year 7 · 50 min · 1 device per student

Each student builds a Scratch story with at least two sprites, two backdrops, and a sequence of dialogue blocks where the sprites take turns speaking. The story has a beginning, a middle and an end. Students submit their finished project to the teacher's class studio.

Tools: Scratch

Rock paper scissors on a micro:bit

Year 8 · 50 min · 1 device per student plus a micro:bit each

Each student programs a micro:bit to display a randomly-chosen rock, paper or scissors symbol when the A button is pressed. They flash their micro:bit, test it, and play a round with a partner using their two micro:bits.

Tools: micro:bit, MakeCode

Magic 8-ball randomiser in Python

Year 9 · 50 min · 1 device per student

Each student writes a Python program that asks the user a yes-or-no question, picks a random response from a list of eight Magic 8-ball-style answers, and prints it. They test their own program with three sample questions and submit a screenshot of the running code.

Tools: Replit

Lessons that look CR but are not

Useful counter-examples when you are checking your own lesson placement on the PICRAT grid.

This page is one of a growing set of PICRAT examples by cell, subject and key stage. Page maintained by Andy Perryer.