Augmented reality authoring tool. Used in CT art lessons for place-bound virtual installations that exist only when viewed through tech.
Augmented reality public art installation
Each student designs a virtual sculpture or installation that exists at a specific real-world location (e.g. the school's main entrance, a local park, a town square). The installation must be viewable through an AR app when a viewer points their phone camera at the location. Students present by walking the class to the site and demonstrating.
Tools: Adobe Aero
A-Level portfolio with AR walkthrough of physical exhibition
Each student builds an A-Level portfolio that includes an AR walkthrough of their physical exhibition. The AR layer adds a virtual layer to each physical artwork: process video, voice-over commentary, alternative compositional choices the artist considered. Visitors view the physical work and the AR enhancements simultaneously through their phone camera.
Tools: Adobe Aero, Procreate
AR story-map of a local urban regeneration project
Each student builds an AR story-map of a local urban regeneration project (e.g. a redeveloped high street, a new housing estate, a converted dock). The map has waypoints; at each waypoint a viewer points their phone camera and sees a virtual overlay of "before" imagery, current data, and the student's voice-over interpretation. Students walk the class through their map at the actual location.
Tools: Adobe Aero, Google Earth
AR cultural-exhibition installation
Each student designs a virtual cultural exhibition about an aspect of target-language culture (food, music, architecture, festivals). The exhibition consists of AR exhibits placed at chosen real-world locations around the school grounds; viewers walk between locations and view exhibits through their phone camera. Each exhibit includes target-language audio commentary the student records.
Tools: Adobe Aero
This page is one of a growing set of PICRAT examples by cell, subject and key stage. Page maintained by Andy Perryer.