Real classroom lesson ideas that sit in IT, with anti-examples to sharpen your placement.
By Andy Perryer, Head of Digital Learning3 lessons
Interactive Transform (IT) sits at the Interactive row and Transform column of the PICRAT grid. Below: real Computing lessons for KS3 that classify as IT, plus anti-examples that look IT but are not.
Real-time multiplayer code-debugging
Year 8
· 50 min
· 1 device per student
The teacher introduces a bug into a shared Replit workspace before the lesson (e.g. an off-by-one error in a loop, a confused variable name). All thirty students enter the workspace simultaneously. Each can edit and run the code. The class works together in real time to identify and fix the bug. The first student to find it explains their reasoning to the class.
Students prompt GitHub Copilot to write a Python function that solves a small problem (e.g. count vowels in a string). They evaluate Copilot's output: does it work, is it the cleanest approach, does it handle edge cases, what would they change? They submit a written critique alongside the working version.
Students are paired with a peer from a partner school in a different country. They share a Replit workspace and work on a small Python project together (e.g. a number-guessing game). They use a video call alongside for live discussion. The teacher reviews each pair's commits at the end and asks two pairs to present their reasoning.