Real classroom lesson ideas that sit in IA, with anti-examples to sharpen your placement.
By Andy Perryer, Head of Digital Learning3 lessons
Interactive Amplify (IA) sits at the Interactive row and Amplify column of the PICRAT grid. Below: real Maths lessons for KS3 that classify as IA, plus anti-examples that look IA but are not.
Coordinates plotting on a shared whiteboard
Year 7
· 40 min
· 1 device per student
Each student gets their own frame of a shared class Jamboard with an empty four-quadrant grid. The teacher dictates the vertices of a shape one at a time (e.g. (3,2), (-1,4), (-2,-3), (5,-1)). Students plot and connect on their own frame. The class scrolls all thirty frames in plenary; the teacher highlights any frame where a vertex landed in the wrong quadrant and asks the student to re-state the rule.
Students answer randomly-generated linear equations at their own pace through a Quizizz set. The class scoreboard projects on the front display, updating live. Every five minutes the teacher pauses, points out the two equation types causing the most class-wide misses, and asks two students to walk through their reasoning out loud.
The teacher poses three probability scenarios (e.g. five coin flips in a row, two dice rolling double sixes, drawing two aces from a shuffled deck). Each student commits to a prediction on a class Padlet before the simulator runs. The PhET probability simulator runs each scenario one thousand times. Students compare their predictions to the empirical results and post a one-line revision of their intuition.